Instant encounter infinite chain glitch: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
>Torchickens
No edit summary
>Torchickens
Line 2: Line 2:
[[File:Instant encounter infinite chain glitch.gif|frame|right|Chaining multiple Pokémon using the long name glitch item [[ItemDex/RB:147|2pゥ]] (forced to have 8 8's effect).]]
[[File:Instant encounter infinite chain glitch.gif|frame|right|Chaining multiple Pokémon using the long name glitch item [[ItemDex/RB:147|2pゥ]] (forced to have 8 8's effect).]]
<!--Video description from ChickasaurusGL's video with permission https://www.youtube.com/watch?v=Wz8MH9cfusQ&t=408s-->
<!--Video description from ChickasaurusGL's video with permission https://www.youtube.com/watch?v=Wz8MH9cfusQ&t=408s-->
'''Instant encounter infinite chain glitch''' is a glitch in {{RB}} which was found by Luckytyphlosion based on the effect of the glitch item "[[ItemDex/RB:124|8 8]]" (hex:7C), which is used indirectly thanks to the item effect address becoming corrupted as part of [[unterminated name glitch item]] corruption.
'''Instant encounter infinite chain glitch''' is a glitch in {{RB}} which was found by luckytyphlosion based on the effect of the glitch item "[[ItemDex/RB:124|8 8]]" (hex:7C), which is used indirectly thanks to the item effect address becoming corrupted as part of [[unterminated name glitch item]] corruption.


In this technique the address CFC4 is also modified to an even number to avoid a freeze that may occur after using 8 8.
In this technique the address CFC4 is also modified to an even number to avoid a freeze that may occur after using 8 8.
Line 42: Line 42:
With a unterminated name glitch item, you can work around the CFC4 problem because the tile which affects CFC4 at the Viridian Forest (BGB coordinate x=01 y=05) is hex:30; an even number (non freezing value), which is unchanged after the item is used.
With a unterminated name glitch item, you can work around the CFC4 problem because the tile which affects CFC4 at the Viridian Forest (BGB coordinate x=01 y=05) is hex:30; an even number (non freezing value), which is unchanged after the item is used.


Unfortunately, the item hex:7C effect is different in Yellow, so you can't do this trick there. Furthermore, you seemingly can't even do this with a CFC3 freeze in Yellow because I couldn't find any items with an effect like Red's hex:7C item.
Unfortunately, the item hex:7C effect is different in Yellow, so you can't do this trick there. Furthermore, you seemingly can't even do this with a CFC3 freeze in Yellow due to there being no known items with constant effects with an effect like Red's hex:7C item.


If you do this trick by first entering Route 13 from the west and doing a Trainer escape there instead of using Viridian Forest, you can still force an 'open-menu' encounter, however the menus will be shifted down and you have to scroll through some glitch text (which will be invisible if you used hex:7C via a unterminated name glitch item's item effect change effect). Furthermore, since CFC4 becomes an odd number (even when you use a unterminated name glitch item for this particular location; an unterminated name glitch item sets it to hex:39 which is dec:57), you can't exit the battle here without a freeze.
If you do this trick by first entering Route 13 from the west and doing a Trainer escape there instead of using Viridian Forest, you can still force an 'open-menu' encounter, however the menus will be shifted down and you have to scroll through some glitch text (which will be invisible if you used hex:7C via a unterminated name glitch item's item effect change effect). Furthermore, since CFC4 becomes an odd number (even when you use a unterminated name glitch item for this particular location; an unterminated name glitch item sets it to hex:39 which is dec:57), you can't exit the battle here without a freeze.