Instant victory glitch (Generation I): Difference between revisions

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'''Instant victory''' refers to a means of the player immediately ending a Pokémon battle before it ends.
'''Instant victory''' in {{RBY}} refers to a means of the player immediately ending a Pokémon battle before it ends.


==During the battle==
No automatic win effect in the Generation I core games have been found without a [[cheating device]].
There are three known glitches capable of instant victory in these games:


*[[Move 0x00 corruption instant victory glitch]]
However, Game Genie code C91-1EB-5D4 serves as an "instant win" code with a similar effect to Generation II. This is an artificial effect as Game Genie codes act as temporary ROM patches.
*[[Partial escape instant victory glitch]]
*[[ZZAZZ Glitch]]: Applies to ZZAZZ glitch Trainers, in which using a Poké Ball will end the battle.


Additionally, [[arbitrary code execution]] may be used to end the battle or force the opponent's HP to be 0.
==YouTube video==

==Before the battle begins==

Game Genie code C91-1EB-5D4 serves as an "instant win" code with a similar effect to Generation II. This is an artificial effect as Game Genie codes act as temporary ROM patches.

===YouTube video===


{{YouTube|i-BF0JeY0rM|ChickasaurusGL}}
{{YouTube|i-BF0JeY0rM|ChickasaurusGL}}


{{stub}}
[[Category:Effects that can only be seen with a cheating device]]
[[Category:Generation I glitches]]

Revision as of 15:20, 5 December 2018

Instant victory in Pokémon Red, Blue, and Yellow refers to a means of the player immediately ending a Pokémon battle before it ends.

During the battle

There are three known glitches capable of instant victory in these games:

Additionally, arbitrary code execution may be used to end the battle or force the opponent's HP to be 0.

Before the battle begins

Game Genie code C91-1EB-5D4 serves as an "instant win" code with a similar effect to Generation II. This is an artificial effect as Game Genie codes act as temporary ROM patches.

YouTube video

YouTube video by ChickasaurusGL


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