Jump to content

Instant victory glitch (Generation II): Difference between revisions

m
Fixed some grammar problems.
>Bbbbbbbbba
(Cleanup)
m (Fixed some grammar problems.)
 
Line 4:
There are two types of scenarios where this effect happens:
* The player's party Pokémon count is 0.
* The party Pokémon count is not 0, but among those, no Pokémon could be sent out because they either have fainted or are eggs. (Notice that if the player managemanages to de-sync the party count byte and the party species list, then any Pokémon in excess of the party count won't be checked.)
 
In both scenarios, entering a battle will immediately end it. More precisely:
Line 11:
** If the player escaped from the last battle, then the player is assumed to have escaped from this battle too. This is usually equivalent to winning (trainers will become "defeated", etc.). However, this doesn't clear the Electrodes in the Team Rocket HQ, which must be knocked out or caught.
** If the player lost the last battle, then the player will white out from this battle too. The graphic effects will be glitchy because the game never transitioned to the battle scene.
* In the second scenario, the wild Pokémon will appear, or the enemy trainer will sentsend out their first Pokémon, then instead of the player sending out a Pokémon, the game fades out to the overworld. For the purpose of overworld scripts, the player is always assumed to have won.
 
Previously a cheat -only effect, the effect can now be triggered with [[????? party overloading]] or [[arbitrary code execution]].
 
==Setup and sub-glitches==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.