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Inverse sprites glitch: Difference between revisions

>Torchickens
(Created page with "{{bulbapedia2|inverted sprites}} File:ZZAZZ glitch Trainer.png|thumb|right|160p|The inverse sprites glitch (as seen on the player character) caused by [[TrainerDex/RB:055|14...")
 
>Torchickens
 
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[[File:ZZAZZ glitch Trainer.png|thumb|right|160p|The inverse sprites glitch (as seen on the player character) caused by [[TrainerDex/RB:055|14S (0x37)'s roster 7]]]]
The '''inverse sprites glitch''', also known as '''inverted sprites''' or '''flipped sprites''' is a [[glitch]] effect in {{RBY}}. It causes the battle/status sprites of Pokémon, Trainers, as well as the player character to become roughly flipped.
 
The glitch will also corrupt the player character's Trainer Card profile sprite, revealing a fragmented mess of the player sprite and his badges.
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==Memory address==
Address 0xD0AA in {{RB}} (0xD0A9 in {{Yellow}}) controls whether the 'flipped sprites' effect applies to Pokémon, with values other than 0x00 causing the sprite to become flipped. Glitchesor thatthe causeinverse thissprites glitch corruptto these addresses (such as from a [[buffer overflow]] during the [[ZZAZZ glitch]])occur.
 
{{researchneeded|Elaborate why these are corrupted}}
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==Applications==
While the inverse sprites glitch seems to mainly only affect the visuals of the game, it does have a use for [[move 0x00 corruption (Generation I)|move 0x00 corruption]]. Specifically, if the last time the Pokémon menu was opened was within battle, then performing one of these corruptions (for English games, another language game may give different results) will provide either a Level 127 MissingNo. (of the hex:32 variant) if the inverse sprites glitch effect was inactive before opening the menu, or a Level 127 Horsea if the effect was active at that time.
 
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[[Category:Generation I glitches]]
[[Category:Glitch effects]]
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