Inverse sprites glitch: Difference between revisions
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==Applications== |
==Applications== |
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While the inverse sprites glitch seems to mainly only affect the visuals of the game, it does have a use for [[move 0x00 corruption]]. Specifically, if the last time the Pokémon menu was opened was within battle, then performing one of these corruptions (for English games, another language game may give different results) will provide either a Level 127 MissingNo. (of the hex:32 variant) if the effect was inactive before opening the menu, or a Level 127 Horsea if the effect was active at that time. |
While the inverse sprites glitch seems to mainly only affect the visuals of the game, it does have a use for [[move 0x00 corruption]]. Specifically, if the last time the Pokémon menu was opened was within battle, then performing one of these corruptions (for English games, another language game may give different results) will provide either a Level 127 MissingNo. (of the hex:32 variant) if the inverse sprites glitch effect was inactive before opening the menu, or a Level 127 Horsea if the effect was active at that time. |
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