Inverse sprites glitch: Difference between revisions
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[[File:ZZAZZ glitch Trainer.png|thumb|right|160p|The inverse sprites glitch (as seen on the player character) caused by [[TrainerDex/RB:055|14S (0x37)'s roster 7]]]] |
[[File:ZZAZZ glitch Trainer.png|thumb|right|160p|The inverse sprites glitch (as seen on the player character) caused by [[TrainerDex/RB:055|14S (0x37)'s roster 7]]]] |
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The '''inverse sprites glitch''', also known as '''inverted sprites''' is a [[glitch]] effect in {{RBY}}. It causes the battle/status sprites of Pokémon, Trainers, as well as the player character to become roughly flipped. |
The '''inverse sprites glitch''', also known as '''inverted sprites''' or '''flipped sprites''' is a [[glitch]] effect in {{RBY}}. It causes the battle/status sprites of Pokémon, Trainers, as well as the player character to become roughly flipped. |
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The glitch will also corrupt the player character's Trainer Card profile sprite, revealing a fragmented mess of the player sprite and his badges. |
The glitch will also corrupt the player character's Trainer Card profile sprite, revealing a fragmented mess of the player sprite and his badges. |
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{{researchneeded|Elaborate why these are corrupted}} |
{{researchneeded|Elaborate why these are corrupted}} |
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==Applications== |
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While the inverse sprites glitch seems to mainly only affect the visuals of the game, it does have a use for [[move 0x00 corruption]]. Specifically, if the last time the Pokémon menu was opened was within battle, then performing one of these corruptions (for English games, another language game may give different results) will provide either a Level 127 MissingNo. (of the hex:32 variant) if the effect was inactive before opening the menu, or a Level 127 Horsea if the effect was active at that time. |
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[[Category:Generation I glitches]] |
[[Category:Generation I glitches]] |