ItemDex/RB:084: Difference between revisions

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{{ItemInfoGenI
|1=B2F<br>[[File:RB item 54 inventory.png]]
|2=54
|3=084
|4=03:57fa (ROM 3)
|5=No
|6=Yes
|7=0
|8=0
|9=$81, $f8, $85, $50}}


[[File:B2F glitch item name.png|link=]] (hex:54) is a [[glitch item]] in {{RB}}. Its name is taken from lists of lift destinations.
B2F
B2F
Dec: 084
Hex: 54
Price: 0
Sell Price: 0
Effect Outside: Change music, throw a Poké Ball at the menu but fail to catch something, making a glitch sprite appear.
Effect in Battle: Poké Ball that always fails?


When used in and outside of battle, it acts as a Poké Ball that always allows the Pokémon to break free after 3 shakes. This is because the effect pointer goes to "ItemUseBall.setanimdata", which is always called when failing to catch a Pokémon. It also uses up the item.
Effect pointer: 57FA


Additionally, when used outside of battle it plays the Professor Oak's 'good Pokédex' jingle, which is caused by playing sound effect $91 (SFX_BALL_TOSS) while out of battle, and may corrupt tile data resulting in a Glitch City.

{{clr}}
[[Category:Glitch items]]
[[Category:Glitch items]]
[[Category:Pokémon Red and Blue glitch items]]
[[Category:Pokémon Red and Blue glitch items]]
[[Category:ItemDex]]

Latest revision as of 22:12, 22 June 2024

(↑ Back to the ItemDex index.)

Name (transcribed): B2F

Identifier (HEX): 54
Identifier (DEC): 084
Effect pointer: 03:57fa (ROM 3)
Unterminated name glitch item?: No
Tossable/Sellable?: Yes
Buy Price: 0
Sell Price: 0
Name bytes: $81, $f8, $85, $50

(hex:54) is a glitch item in Pokémon Red and Blue. Its name is taken from lists of lift destinations.

When used in and outside of battle, it acts as a Poké Ball that always allows the Pokémon to break free after 3 shakes. This is because the effect pointer goes to "ItemUseBall.setanimdata", which is always called when failing to catch a Pokémon. It also uses up the item.

Additionally, when used outside of battle it plays the Professor Oak's 'good Pokédex' jingle, which is caused by playing sound effect $91 (SFX_BALL_TOSS) while out of battle, and may corrupt tile data resulting in a Glitch City.