ItemDex/RB:084: Difference between revisions

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(Fix typo)
(mention possible Glitch City effect)
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[[File:B2F glitch item name.png|link=]] (hex:54) is a [[glitch item]] in {{RB}}. Its name is taken from lists of lift destinations.
[[File:B2F glitch item name.png|link=]] (hex:54) is a [[glitch item]] in {{RB}}. Its name is taken from lists of lift destinations.


When used in and outside of battle, it acts as a Poké Ball that always allows the Pokémon to break free after 3 shakes. This is because the effect pointer goes to "ItemUseBall.setanimdata", which is always called when failing to catch a Pokémon. It also uses up the item.
When used in and outside of battle, it acts as a Poké Ball that always allows the Pokémon to break free after 3 shakes. This is because the effect pointer goes to "ItemUseBall.setanimdata", which is always called when failing to catch a Pokémon. It can be used out of battle, in which case the animation may corrupt tile data, causing a Glitch City. It also uses up the item.


Additionally, when used outside of battle it plays the Professor Oak's 'good Pokédex' jingle, which is caused by playing sound effect $91 (SFX_BALL_TOSS) while out of battle.
Additionally, when used outside of battle it plays the Professor Oak's 'good Pokédex' jingle, which is caused by playing sound effect $91 (SFX_BALL_TOSS) while out of battle.