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==0:A7D0 under normal circumstances==
Assuming the Hall of Fame was never corrupted, 0:A7D0 can be touched normally in a reliable way. Hall of Fame data starts at A598 and writes (6*0x10)*N bytes, where N is the number of inductions (up to 0x32/dec:50). Entering the Hall of Fame 6 times will write data up to A7D7, and D2F2 onward is moved into A7D0 onward. This begins from the nickname's seventh character of the sixth Pokémon in the party; so code can be written from there (and redirected with a jump for more space, if necessary). If the player has entered the Hall of Fame too many times or wants to skip to the sixth induction, they can change D5A2 (the number of inductions) [[Expanded PC item documentation (Generation I)|from the expanded PC items]].
 
However, the available opcodes are limited using a normal Pokémon nickname. It may still be possible to craft the Pokémon nickname without arbitrary code execution or [[connection copier]] (connection copier serves as a pseudo-GameShark similar to a RAM write from arbitrary code execution) but a method to do this has not been published yet.
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