Jump to content

ItemDex/RB:085: Difference between revisions

Line 20:
 
==Hall of Fame corruptions==
As demonstrated by TheZZAZZGlitch, with a series of Hall of Fame corruptions, it is possible to manipulate the data within the program counter area of B1F (beginning at SRAM:A7D0). If the corruptions are due to sprite decompressions from [[glitch Pokémon]] (as viewed from the Pokémon summary in the party; as this opens SRAM specifically in the un-banked area), the outcomes are [[ListChaos oftheory relativelyin chaoticthe meanscontext of memoryglitches (Game Boy corruptionColor)|chaotic]] (which while technically deterministic are based on the subroutine used to decompress a Pokémon sprite extrapolated further into SRAM than intended).
 
As the process is complex, viewing certain glitch Pokémon sprites without further knowledge can be viewed as an elaborate pseudo-random number generator for an outcome of bytes in the SRAM, if the initial SRAM is interpreted as a 'seed' (pseudo-random as given the sprite pointer of a glitch Pokémon is not from RAM or SRAM itself, the input SRAM would in theory always produce the same output SRAM).
Cookies help us deliver our services. By using our services, you agree to our use of cookies.