ItemDex/RB:100: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Sherkel No edit summary |
m (Update info) |
||
Line 4: | Line 4: | ||
|2=64 |
|2=64 |
||
|3=100 |
|3=100 |
||
|4=00:eaaf (ECHO) |
|||
|4=EAAF |
|||
|5=No |
|5=No |
||
|6=Yes |
|6=Yes |
||
|7=858180 |
|7=858180 |
||
|8=429090 |
|8=429090 |
||
|9=$b5,$2c,$2f,$b3,$19,$ac,$10,$50}} |
|9=$b5, $2c, $2f, $b3, $19, $ac, $10, $50}} |
||
[[File:RBItem64.png|link=]] (hex:64) is a [[glitch item]] in {{RB}}. |
[[File:RBItem64.png|link=]] (hex:64) is a [[glitch item]] in {{RB}}. |
||
Line 15: | Line 15: | ||
The name of this glitch item is taken from the unused Japanese string "おじぞうバッヂ" (JizoBadge), which was left in the English games untranslated, resulting in [[mojibake]]. おじぞうバッヂ is also the name of the hex:64 glitch item in Japanese versions. |
The name of this glitch item is taken from the unused Japanese string "おじぞうバッヂ" (JizoBadge), which was left in the English games untranslated, resulting in [[mojibake]]. おじぞうバッヂ is also the name of the hex:64 glitch item in Japanese versions. |
||
Using this glitch item will cause [[arbitrary code execution]] at EAAF (Echo RAM for CAAF). |
Using this glitch item will cause [[arbitrary code execution]] at $EAAF (Echo RAM for $CAAF). |
||
{{clr}} |
{{clr}} |