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|2=6A
|3=106
|4=01:da47 (WRAM1)
|5=No
|6=No
|7=918480
|8=
|9=$09, $e3, $a6, $13, $19, $ac, $10, $50}}
[[File:RBItem6A.png|link=]] (hex:6A), or '''-gm''' for short, is a [[glitch item]] in {{RB}}.
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Its name is taken from the untranslated string "ゴールドバッヂ" (GoldBadge) from the Japanese versions, resulting in [[mojibake]] in English versions. ゴールドバッヂ is also the name of the hex:6A glitch item in Japanese versions.
This glitch item's effect pointer is DA47 in WRAM, which stores the number of Safari Balls remaining, followed by the Day Care data and stored Pokémon data, similar to Japanese Red/Green/Blue's [[ItemDexJP/RGB:103|なかよしバッ
Regardless, using the Day Care data for bootstrapping can result in a quicker and less obtrusive setup than other ACE items like [[ItemDex/RB:093|8F]] (whose bootstrapping setup takes up space in the party). A setup, designed by
==Bootstrapping==
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1. Go to the Game Corner with
2. Open the item menu, and press A on Item2 to bring up the Use/Toss options. Press B to cancel. (Don't actually use it.)
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If the setup is correct, using -gm thereafter will execute code at the desired jump target. The setup will work for as long as Abra remains in the Day Care.
===Bag Items, hl=D320{{Anchor|Initial luckytyphlosion bootstrap}}===
Item2: [[ItemDex/RB:157|#Q r# 4ァ h ェエ##]].
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$DA50 <- E9 || jp hl ; pc = D320
===Bag Items, hl=D322{{Anchor|Complete luckytyphlosion bootstrap}}===
After setting up the above bootstrap, an item code can be run to change the jump target to the ''third'' item in item pack. See [[Generation I item codes#Fix -gm bootstrap]] for the detail.
==References==
<references />
[[Category:Glitch items]]
[[Category:Pokémon Red and Blue glitch items]]
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