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ItemDex/RB:106: Difference between revisions

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→‎Bag Items, hl=D320: Added an anchor to link to, since this section title seems like it could easily be changed later.
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m (→‎Bag Items, hl=D320: Added an anchor to link to, since this section title seems like it could easily be changed later.)
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This glitch item's effect pointer is DA47 in WRAM, which stores the number of Safari Balls remaining, followed by the Day Care data and stored Pokémon data, similar to Japanese Red/Green/Blue's [[ItemDexJP/RGB:103|なかよしバッヂ]]. However, it is slightly harder to use for [[arbitrary code execution]] than its Japanese counterpart, because in the English version, none of the characters available for Pokémon nicknames corresponds to a useful jump instruction.
 
Regardless, using the Day Care data for bootstrapping can result in a quicker and less obtrusive setup than other ACE items like [[ItemDex/RB:093|8F]] (whose bootstrapping setup takes up space in the party). A setup, designed by Luckytyphlosionluckytyphlosion, gets around the character set problem by nicknaming the Day Care Pokémon with a glitch character (corresponding to a jump instruction) ''after'' the 0x50 terminator, which is achieved through manipulation of a text buffer.<ref>[https://pastebin.com/e3MRpspZ -gm ACE setup (Pokémon Red/Blue EN, FR, ES, HR, IT)] by luckytyphlosion</ref>
 
==Bootstrapping==
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If the setup is correct, using -gm thereafter will execute code at the desired jump target. The setup will work for as long as Abra remains in the Day Care.
 
===Bag Items, hl=D320{{Anchor|Initial luckytyphlosion bootstrap}}===
Item2: [[ItemDex/RB:157|#Q r# 4ァ h ェエ##]].
 
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