ItemDex/RB:117: Difference between revisions

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([[ItemDex|↑ Back to the ItemDex index]].)
([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
{{ItemInfoGenI
|1=ぅ<br>[[File:RB item 75 inventory.png]]
|1=# ### ##' #h##'m POKé<br>[[File:RB item 75 inventory.png]]
|2=75
|2=75
|3=117
|3=117
|4=0658
|4=00:0658 (ROM 0)
|5=Yes
|5=Yes
|6=No
|6=No
|7=828#84 (829184)
|7=829184
|8=N/A}}
|8=414592
|9=$26, $c1, $24, $3e, $0e, $6f, $d6, $0e, $4f, $e0, $da, $7e, $a7, $28, $09, $e5, $d5, $c5, $cd, $54}}


[[File:RBItem75.png|link=]] (hex:75) is a [[glitch item]] in {{RB}}.
[[File:RBItem75.png|link=]] (hex:75) is a [[glitch item]] in {{RB}}.
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Using this glitch item with a [[0x50 sub-tile]] outside of battle early in the saved screen data may cause the game to freeze.
Using this glitch item with a [[0x50 sub-tile]] outside of battle early in the saved screen data may cause the game to freeze.


As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle.
When used in battle it typically causes the [[TMTRAINER effect]], due to the last 0x50 sub-tile (updated when the items menu is brought up) being later on the screen.


If both the 0x50 sub-tile is earlier on the screen and the glitch item is used in battle, then it is possible to use this glitch item as a partial escape glitch item. However, it is unknown how to get this to work without the GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]].
If both the 0x50 sub-tile is earlier on the screen and the glitch item is used in battle, then it is possible to use this glitch item as a partial escape glitch item. However, it is unknown how to get this to work without the GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]].
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[[Category:ItemDex]]
[[Category:ItemDex]]
[[Category:Unterminated name glitch items]]
[[Category:Unterminated name glitch items]]
[[Category:Partial escape glitch items]]
[[Category:Battle partial escape glitch items]]
[[Category:Screen data saving glitch items]]

Latest revision as of 15:06, 26 December 2022

(↑ Back to the ItemDex index.)

Name (transcribed): # ###ぅ ##' #h##'m POKé

Identifier (HEX): 75
Identifier (DEC): 117
Effect pointer: 00:0658 (ROM 0)
Unterminated name glitch item?: Yes
Tossable/Sellable?: No
Buy Price: 829184
Sell Price: 414592
Name bytes: $26, $c1, $24, $3e, $0e, $6f, $d6, $0e, $4f, $e0, $da, $7e, $a7, $28, $09, $e5, $d5, $c5, $cd, $54

(hex:75) is a glitch item in Pokémon Red and Blue.

Using this glitch item with a 0x50 sub-tile outside of battle early in the saved screen data may cause the game to freeze.

As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.

If both the 0x50 sub-tile is earlier on the screen and the glitch item is used in battle, then it is possible to use this glitch item as a partial escape glitch item. However, it is unknown how to get this to work without the GameShark code 0150A0C3 or theoretically OAM DMA hijacking.