ItemDex/RB:119: Difference between revisions

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([[ItemDex|↑ Back to the ItemDex index]].)
([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
{{ItemInfoGenI
|1=4<br>[[File:RB item 77 inventory.png]]
|1=4# h##89###ゥ# ##4TM '<br>[[File:RB item 77 inventory.png]]
|2=77
|2=77
|3=119
|3=119
|4=00:35d6 (ROM 0)
|4=35D6
|5=Yes
|5=Yes
|6=Yes
|6=Yes
|7=#6#6#6 (999999)
|7=999999
|8=499999}}
|8=499999
|9=$fa, $00, $c2, $a7, $28, $0a, $fe, $ff, $28, $0f, $3d, $ea, $00, $c2, $18, $09, $fa, $5c, $c4, $e0}}


[[File:RBItem77.png|link=]] (hex:77) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]].
[[File:RBItem77.png|link=]] (hex:77) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]].


As it is an unterminated name glitch item, it can be used for screen data exploits like [[LOL glitch]] or will usually cause the [[TMTRAINER effect]] in battle.
As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle.

In other occasions from outside of battle for when the 0x50 sub-tile is later on the screen, the glitch item may act as a screen data saving glitch item or result in a battle with the Hooked Metapod, depending on where the 0x50 sub-tile is.


Using this glitch item outside of battle with a [[0x50 sub-tile]] early enough on the screen may cause the game to freeze.
Using this glitch item outside of battle with a [[0x50 sub-tile]] early enough on the screen may cause the game to freeze.


Using this glitch item in battle with the GameShark code 0150A0C3 to place a 0x50 sub-tile earlier on the screen (or possibly [[OAM DMA hijacking]]) may cause a different freeze involving a specific E4 35 00 35 pattern saved to unbanked SRAM (SRAM bank 0) and multiple "|'r" tiles being printed on to the screen. Where the "|'r" (or variable character followed by 'r) are appears to be random to an unknown extent.
Using this glitch item in battle with the GameShark code 0150A0C3 to place a 0x50 sub-tile earlier on the screen (or possibly [[OAM DMA hijacking]]) may cause a different freeze involving a specific E4 35 00 35 pattern saved to unbanked SRAM (SRAM bank 0) and multiple "|'r" tiles being printed on to the screen. Where the "|'r" (or variable character followed by 'r) are appears to be random to an unknown extent.


==YouTube video==
{{YouTube|uL4eN6svqBs|ChickasaurusGL}}


[[File:RB item 77 inventory a.png|thumb|left|160px|An instance of specific corruption caused when a 0x50 sub-tile is the first tile on the screen.]]
[[File:RB item 77 inventory a.png|thumb|left|160px|An instance of specific corruption caused when a 0x50 sub-tile is the first tile on the screen.]]

Latest revision as of 15:08, 26 December 2022

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Name (transcribed): 4# h##89###ゥ# ##4TM '

Identifier (HEX): 77
Identifier (DEC): 119
Effect pointer: 00:35d6 (ROM 0)
Unterminated name glitch item?: Yes
Tossable/Sellable?: Yes
Buy Price: 999999
Sell Price: 499999
Name bytes: $fa, $00, $c2, $a7, $28, $0a, $fe, $ff, $28, $0f, $3d, $ea, $00, $c2, $18, $09, $fa, $5c, $c4, $e0

(hex:77) is a glitch item in Pokémon Red and Blue. It is an unterminated name glitch item.

As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.

Using this glitch item outside of battle with a 0x50 sub-tile early enough on the screen may cause the game to freeze.

Using this glitch item in battle with the GameShark code 0150A0C3 to place a 0x50 sub-tile earlier on the screen (or possibly OAM DMA hijacking) may cause a different freeze involving a specific E4 35 00 35 pattern saved to unbanked SRAM (SRAM bank 0) and multiple "|'r" tiles being printed on to the screen. Where the "|'r" (or variable character followed by 'r) are appears to be random to an unknown extent.


YouTube video

YouTube video by ChickasaurusGL


An instance of specific corruption caused when a 0x50 sub-tile is the first tile on the screen.