ItemDex/RB:119: Difference between revisions
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Using this glitch item in battle with the GameShark code 0150A0C3 to place a 0x50 sub-tile earlier on the screen (or possibly [[OAM DMA hijacking]]) may cause a different freeze involving a specific E4 35 00 35 pattern saved to unbanked SRAM (SRAM bank 0) and multiple "|'r" tiles being printed on to the screen. Where the "|'r" (or variable character followed by 'r) are appears to be random to an unknown extent. |
Using this glitch item in battle with the GameShark code 0150A0C3 to place a 0x50 sub-tile earlier on the screen (or possibly [[OAM DMA hijacking]]) may cause a different freeze involving a specific E4 35 00 35 pattern saved to unbanked SRAM (SRAM bank 0) and multiple "|'r" tiles being printed on to the screen. Where the "|'r" (or variable character followed by 'r) are appears to be random to an unknown extent. |
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==YouTube video== |
==YouTube video== |
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{{YouTube|uL4eN6svqBs|ChickasaurusGL}} |
{{YouTube|uL4eN6svqBs|ChickasaurusGL}} |
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{{clr}} |
{{clr}} |
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[[Category:Glitch items]] |
[[Category:Glitch items]] |