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ItemDex/RB:119: Difference between revisions

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Using this glitch item in battle with the GameShark code 0150A0C3 to place a 0x50 sub-tile earlier on the screen (or possibly [[OAM DMA hijacking]]) may cause a different freeze involving a specific E4 35 00 35 pattern saved to unbanked SRAM (SRAM bank 0) and multiple "|'r" tiles being printed on to the screen. Where the "|'r" (or variable character followed by 'r) are appears to be random to an unknown extent.
 
[[File:RB item 77 inventory a.png|thumb|left|160px|An instance of specific corruption caused when a 0x50 sub-tile is the first tile on the screen.]]
 
==YouTube video==
{{YouTube|uL4eN6svqBs|ChickasaurusGL}}
 
[[File:RB item 77 inventory a.png|thumb|left|160px|An instance of specific corruption caused when a 0x50 sub-tile is the first tile on the screen.]]
 
{{clr}}
[[Category:Glitch items]]
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