ItemDex/RB:126: Difference between revisions

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([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
|1= ## ## ## A# # ?###<br>[[File:RB item 7E inventory.png]]
|2=7E
|3=126
|4=01:d887 (WRAM1)
|4=D887
|5=Yes
|6=YesUndefined
|7=849750
|8=424875}}
|9=$cd, $39, $37, $cd, $0f, $19, $cd, $29, $24, $cd, $80, $36, $cd, $c0, $36, $cd, $e6, $5a, $21, $43}}
[[File:RBItem7E.png|link=]] (hex:7E) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]], hence is applicable for the [[Yami Shop glitch]].
 
[[File:RBItem7E.png|link=]]As (hex:7E)it is aan unterminated name [[glitch item]], init {{RB}}.has Iteffects isassociated anwith [[unterminatedthose nameitems, glitchand item]],can hencebe is applicableused for thescreen data exploits like [[LOL glitch]], [[Yami Shop glitch]] andor otherwill screenusually datacause related exploits likethe [[LOLTMTRAINER glitcheffect]] in battle.
 
Using this glitch item with a [[0x50 sub-tile]] early on the screen will result in [[arbitrary code execution]] at memory address $D887 in WRAM.
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[[Category:ItemDex]]
[[Category:Unterminated name glitch items]]
[[Category:Screen data saving glitch items]]

Latest revision as of 16:18, 26 December 2022

(↑ Back to the ItemDex index.)

Name (transcribed): ## ## ## A# # ?###

Identifier (HEX): 7E
Identifier (DEC): 126
Effect pointer: 01:d887 (WRAM1)
Unterminated name glitch item?: Yes
Tossable/Sellable?: Undefined
Buy Price: 849750
Sell Price: 424875
Name bytes: $cd, $39, $37, $cd, $0f, $19, $cd, $29, $24, $cd, $80, $36, $cd, $c0, $36, $cd, $e6, $5a, $21, $43

(hex:7E) is a glitch item in Pokémon Red and Blue. It is an unterminated name glitch item, hence is applicable for the Yami Shop glitch.

As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.

Using this glitch item with a 0x50 sub-tile early on the screen will result in arbitrary code execution at memory address $D887 in WRAM.

Using it in battle with a 0x50 sub-tile later on the screen (which is usually the case) will typically result in the TMTRAINER effect.