ItemDex/RB:128: Difference between revisions
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([[ItemDex|↑ Back to the ItemDex index]].) |
([[ItemDex|↑ Back to the ItemDex index]].) |
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{{ItemInfoGenI |
{{ItemInfoGenI |
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|1=PC |
|1=#PC###4# 89 #H###Gぅァ<br>[[File:RB item 80 inventory.png]] |
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|2=80 |
|2=80 |
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|3=128 |
|3=128 |
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|4=00:01d1 (ROM 0) |
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|4=01D1 |
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|5=Yes |
|5=Yes |
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|6= |
|6=Undefined |
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|7=938592 |
|7=938592 |
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|8=469296 |
|8=469296 |
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|9=$21, $5b, $5a, $06, $00, $fa, $38, $cc, $fe, $ff, $ca, $dd, $42, $87, $4f, $09, $2a, $66, $6f, $e9}} |
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[[File:RBItem80.png|link=]] (hex:80) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]] hence is applicable for [[Yami Shop |
[[File:RBItem80.png|link=]] (hex:80) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]] hence is applicable for [[Yami Shop glitch]]. |
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As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle. |
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This glitch item shares its effect pointer with item $00 (#j.#). |
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{{clr}} |
{{clr}} |
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[[Category:ItemDex]] |
[[Category:ItemDex]] |
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[[Category:Unterminated name glitch items]] |
[[Category:Unterminated name glitch items]] |
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[[Category:Screen data saving glitch items]] |
Latest revision as of 19:36, 7 January 2023
(↑ Back to the ItemDex index.)
Name (transcribed): #PC###4# 89 #H###Gぅァ Identifier (HEX): 80 Identifier (DEC): 128 Effect pointer: 00:01d1 (ROM 0) Unterminated name glitch item?: Yes Tossable/Sellable?: Undefined Buy Price: 938592 Sell Price: 469296 Name bytes: $21, $5b, $5a, $06, $00, $fa, $38, $cc, $fe, $ff, $ca, $dd, $42, $87, $4f, $09, $2a, $66, $6f, $e9
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(hex:80) is a glitch item in Pokémon Red and Blue. It is an unterminated name glitch item hence is applicable for Yami Shop glitch.
As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.
Using this glitch item with a 0x50 sub-tile early enough on the screen from both outside of and within a battle (the latter being possible with GameShark code 0150A0C3 or theoretically OAM DMA hijacking) may result in a freeze.
If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the TMTRAINER effect instead.
This glitch item shares its effect pointer with item $00 (#j.#).