ItemDex/RB:128: Difference between revisions

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([[ItemDex|↑ Back to the ItemDex index]].)
([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
{{ItemInfoGenI
|1=PC(0x5A control character)#<br>[[File:RB item 80 inventory.png]]
|1=#PC###4# 89 #H###Gぅァ<br>[[File:RB item 80 inventory.png]]
|2=80
|2=80
|3=128
|3=128
|4=00:01d1 (ROM 0)
|4=01D1
|5=Yes
|5=Yes
|6=Yes
|6=Undefined
|7=938592 (8#7#92)
|7=938592
|8=469296}}
|8=469296
|9=$21, $5b, $5a, $06, $00, $fa, $38, $cc, $fe, $ff, $ca, $dd, $42, $87, $4f, $09, $2a, $66, $6f, $e9}}


[[File:RBItem80.png|link=]] (hex:80) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]] hence is applicable for [[Yami Shop glitch]].
[[File:RBItem80.png|link=]] (hex:80) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]] hence is applicable for [[Yami Shop glitch]].
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If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the TMTRAINER effect instead.
If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the TMTRAINER effect instead.


This glitch item shares the same effect pointer as glitch item [[ItemDex/RB:000|#j. (hex:00)]].
This glitch item shares its effect pointer with item $00 (#j.#).


{{clr}}
{{clr}}

Latest revision as of 19:36, 7 January 2023

(↑ Back to the ItemDex index.)

Name (transcribed): #PC###4# 89 #H###Gぅァ

Identifier (HEX): 80
Identifier (DEC): 128
Effect pointer: 00:01d1 (ROM 0)
Unterminated name glitch item?: Yes
Tossable/Sellable?: Undefined
Buy Price: 938592
Sell Price: 469296
Name bytes: $21, $5b, $5a, $06, $00, $fa, $38, $cc, $fe, $ff, $ca, $dd, $42, $87, $4f, $09, $2a, $66, $6f, $e9

(hex:80) is a glitch item in Pokémon Red and Blue. It is an unterminated name glitch item hence is applicable for Yami Shop glitch.

As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.

Using this glitch item with a 0x50 sub-tile early enough on the screen from both outside of and within a battle (the latter being possible with GameShark code 0150A0C3 or theoretically OAM DMA hijacking) may result in a freeze.

If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the TMTRAINER effect instead.

This glitch item shares its effect pointer with item $00 (#j.#).