ItemDex/RB:128: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
m (Update info)
m (Add shared effect pointer)
 
Line 19: Line 19:
If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the TMTRAINER effect instead.
If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the TMTRAINER effect instead.


This glitch item shares the same effect pointer as glitch item [[ItemDex/RB:000|#j. (hex:00)]].
This glitch item shares its effect pointer with item $00 (#j.#).


{{clr}}
{{clr}}