ItemDex/RB:128: Difference between revisions
< ItemDex
Content added Content deleted
>Abwayax m (1 revision) |
>Torchickens No edit summary |
||
Line 1: | Line 1: | ||
([[ItemDex|↑ Back to the ItemDex index]].) |
|||
{{ItemInfoGenI |
|||
|1=PC(0x5A control character)#<br>[[File:RB item 80 inventory.png]] |
|||
|2=80 |
|||
|3=128 |
|||
|4=01D1 |
|||
|5=Yes |
|||
|6=Yes |
|||
|7=938592 (8#7#92) |
|||
|8=469296}} |
|||
[[File:RBItem80.png|link=]] (hex:80) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]] hence is applicable for [[Yami Shop glitch]] and other screen data exploits such as [[LOL glitch]]. |
|||
PC |
|||
PC |
|||
Using this glitch item with a 0x50 sub-tile early enough on the screen both outside of and within a battle (the latter being possible with GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]) may result in a freeze. |
|||
Dec: 128 |
|||
Hex: 80 |
|||
If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the [[TMTRAINER effect]] instead. |
|||
Price: ???? (cannot be selected in mart) |
|||
Sell Price: ???? |
|||
{{clr}} |
|||
Effect Outside: Emulator crashes |
|||
[[Category:Glitch items]] |
|||
Effect in Battle: Causes Super Glitch/TMTrainer Effect |
|||
[[Category:Pokémon Red and Blue glitch items]] |
|||
[[Category:ItemDex]] |
|||
[[Category:Unterminated name glitch items]] |
Revision as of 17:14, 10 December 2017
(↑ Back to the ItemDex index.)
Name (transcribed): PC(0x5A control character)# Identifier (HEX): 80 Identifier (DEC): 128 Effect pointer: 01D1 Unterminated name glitch item?: Yes Tossable/Sellable?: Yes Buy Price: 938592 (8#7#92) Sell Price: 469296 Name bytes: {{{9}}}
|
(hex:80) is a glitch item in Pokémon Red and Blue. It is an unterminated name glitch item hence is applicable for Yami Shop glitch and other screen data exploits such as LOL glitch.
Using this glitch item with a 0x50 sub-tile early enough on the screen both outside of and within a battle (the latter being possible with GameShark code 0150A0C3 or theoretically OAM DMA hijacking) may result in a freeze.
If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the TMTRAINER effect instead.