ItemDex/RB:128: Difference between revisions
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[[File:RBItem80.png|link=]] (hex:80) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]] hence is applicable for [[Yami Shop glitch]] and other screen data exploits such as [[LOL glitch]]. |
[[File:RBItem80.png|link=]] (hex:80) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]] hence is applicable for [[Yami Shop glitch]] and other screen data exploits such as [[LOL glitch]]. |
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Using this glitch item with a 0x50 sub-tile early enough on the screen both outside of and within a battle (the latter being possible with GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]) may result in a freeze. |
Using this glitch item with a 0x50 sub-tile early enough on the screen both from outside of and within a battle (the latter being possible with GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]) may result in a freeze. |
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If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the [[TMTRAINER effect]] instead. |
If it is used in battle without the aforementioned methods of keeping the 0x50 sub-tile stored early on the screen, it may cause the [[TMTRAINER effect]] instead. |