ItemDex/RB:130: Difference between revisions

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([[ItemDex|↑ Back to the ItemDex index]].)
([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
{{ItemInfoGenI
|1=4<br>[[File:RB item 82 inventory.png]]
|1=4# ## ### H##▷ 4# ゥS<br>[[File:RB item 82 inventory.png]]
|2=82
|2=82
|3=130
|3=130
|4=03:5687 (ROM 3)
|4=?
|5=Yes
|5=Yes
|6=Yes
|6=Undefined
|7=845080
|7=845080
|8=422540
|8=422540
|9=$fa,$3d,$cc,$21,$55,$c4,$01,$14,$00,$cd,$87,$3a,$36,$ec,$c9,$fa,$26,$cc,$ea,$92,$cf}}
|9=$fa, $3d, $cc, $21, $55, $c4, $01, $14, $00, $cd, $87, $3a, $36, $ec, $c9, $fa, $26, $cc, $ea, $92}}


[[File:RBItem82.png|link=]] (hex:82) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]].
[[File:RBItem82.png|link=]] (hex:82) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]].
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As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle.
As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle.


If a [[0x50 sub-tile]] is early enough on the screen, using this glitch item outside of battle will result in Professor Oak's message that the item is unusable. If the same is true in battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), then it will act as a Poké Ball with an unknown catch rate multiplier (it doesn't have a 100% catch rate).
If a [[0x50 sub-tile]] is early enough on the screen, using this glitch item outside of battle will result in Professor Oak's message that the item is unusable. If the same is true in battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), then it will act as an Ultra Ball. This is due to the way the <code>ItemUseBall</code> function works, as it first checks if the item is a Master Ball, then Poké Ball, then Great Ball, and so anything else must be an Ultra Ball.

This glitch item shares its effect pointer with item $02 (ULTRA BALL).


{{clr}}
{{clr}}

Latest revision as of 19:56, 7 January 2023

(↑ Back to the ItemDex index.)

Name (transcribed): 4# ## ### H##▷ 4# ゥS

Identifier (HEX): 82
Identifier (DEC): 130
Effect pointer: 03:5687 (ROM 3)
Unterminated name glitch item?: Yes
Tossable/Sellable?: Undefined
Buy Price: 845080
Sell Price: 422540
Name bytes: $fa, $3d, $cc, $21, $55, $c4, $01, $14, $00, $cd, $87, $3a, $36, $ec, $c9, $fa, $26, $cc, $ea, $92

(hex:82) is a glitch item in Pokémon Red and Blue. It is an unterminated name glitch item.

As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.

If a 0x50 sub-tile is early enough on the screen, using this glitch item outside of battle will result in Professor Oak's message that the item is unusable. If the same is true in battle (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking), then it will act as an Ultra Ball. This is due to the way the ItemUseBall function works, as it first checks if the item is a Master Ball, then Poké Ball, then Great Ball, and so anything else must be an Ultra Ball.

This glitch item shares its effect pointer with item $02 (ULTRA BALL).