Jump to content

ItemDex/RB:131: Difference between revisions

Update info
>Libjet
m (Effect pointer)
(Update info)
 
(One intermediate revision by the same user not shown)
Line 1:
([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
|1= :### ##pゥ# #(RIVAL's NAME)#E ##<br>[[File:RB item 83 inventory.png]]
|2=83
|3=131
|4=03:5687 (ROM 3)
|4=C300
|5=Yes
|6=YesUndefined
|7=939388 (8#9388)
|8=469694
|9=$cd, $6d, $3e, $0e, $32, $cd, $39, $37, $af, $ea, $38, $cc, $c3, $45, $53, $0e, $64, $cd, $39, $37,$af}}
 
[[File:RBItem83.png|link=]] (hex:83) is a [[glitch item]] in {{RB}}.
Line 15:
As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle.
 
If a [[0x50 sub-tile]] is early enough on the screen, using this glitch item outside of battle will result in Professor Oak's message that the item is unusable. If the same is true in battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), then it will act as aan PokéUltra Ball. withThis anis unknowndue catchto ratethe multiplierway the <code>ItemUseBall</code> function works, as (it doesn'tfirst havechecks if the item is a 100%Master catchBall, rate)then Poké Ball, then Great Ball, and so anything else must be an Ultra Ball.
 
This glitch item shares its effect pointer with item $03 (GREAT BALL).
 
{{clr}}
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.