ItemDex/RB:131: Difference between revisions

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As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle.
As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle.


If a [[0x50 sub-tile]] is early enough on the screen, using this glitch item outside of battle will result in Professor Oak's message that the item is unusable. If the same is true in battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), then it will act as a Poké Ball with an unknown catch rate multiplier (it doesn't have a 100% catch rate).
If a [[0x50 sub-tile]] is early enough on the screen, using this glitch item outside of battle will result in Professor Oak's message that the item is unusable. If the same is true in battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), then it will act as an Ultra Ball. This is due to the way the <code>ItemUseBall</code> function works, as it first checks if the item is a Master Ball, then Poké Ball, then Great Ball, and so anything else must be an Ultra Ball.

This glitch item shares its effect pointer with item $03 (GREAT BALL).


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