ItemDex/RB:135: Difference between revisions
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In other occasions from outside of battle for when the 0x50 sub-tile is later on the screen, the glitch item may act as a screen data saving glitch item, corrupt the player's sprite and/or movement, or result in a battle with the Hooked Metapod, depending on where the 0x50 sub-tile is. |
In other occasions from outside of battle for when the 0x50 sub-tile is later on the screen, the glitch item may act as a screen data saving glitch item, corrupt the player's sprite and/or movement, or result in a battle with the Hooked Metapod, depending on where the 0x50 sub-tile is. |
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If a [[0x50 sub-tile]] is early enough on the screen, using this glitch item outside of battle will act as [[????? (glitch item)|????? (also known as the 'surfboard')]]. |
If a [[0x50 sub-tile]] is early enough on the screen, using this glitch item outside of battle will act as [[????? (0x07 glitch item)|????? hex:07 (also known as the 'surfboard')]]. |
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There is no restriction for using this item in battle, and if the same is true regarding the location of the 0x50 sub-tile in battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), then the same music modifying glitches for using the glitch item after facing a body of water and entering battle will occur. |
There is no restriction for using this item in battle, and if the same is true regarding the location of the 0x50 sub-tile in battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), then the same music modifying glitches for using the glitch item after facing a body of water and entering battle will occur. |