ItemDex/RB:154: Difference between revisions
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([[ItemDex|↑ Back to the ItemDex index]].) |
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{{ItemInfoGenI |
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|1=#ァ pゥ #ゥ# WF # 't<br>[[File:RB item 9A inventory.png]] |
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|2=9A |
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|3=154 |
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|4=? |
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|5=Yes |
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|6=Yes |
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|7=889493 (888#8#) |
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|8=444746}} |
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[[File:RBItem9A.png|link=]] (hex:9A) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]]. |
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a pu u w F 't |
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a pu u w F 't |
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As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle. |
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Dec: 154 |
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Hex: 9A |
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Using this glitch item both from outside of and within battle with a [[0x50 sub-tile]] early enough on the screen will give Professor Oak's message that it isn't the time to use the item. To apply this in battle it is possible via [[cheating device|GameShark]] code 0150A0C3 or theoretically [[OAM DMA hijacking]]. |
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Price: ???? (causes Strangemart) |
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{{clr}} |
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Sell Price: Unsellable |
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[[Category:Glitch items]] |
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Effect Outside: See hex 75 |
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[[Category:Pokémon Red and Blue glitch items]] |
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Effect in Battle: Causes Super Glitch/TMTrainer Effect |
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[[Category:ItemDex]] |
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[[Category:Unterminated name glitch items]] |
Revision as of 13:30, 13 December 2017
(↑ Back to the ItemDex index.)
Name (transcribed): #ァ pゥ #ゥ# WF # 't Identifier (HEX): 9A Identifier (DEC): 154 Effect pointer: ? Unterminated name glitch item?: Yes Tossable/Sellable?: Yes Buy Price: 889493 (888#8#) Sell Price: 444746 Name bytes: {{{9}}}
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(hex:9A) is a glitch item in Pokémon Red and Blue. It is an unterminated name glitch item.
As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.
Using this glitch item both from outside of and within battle with a 0x50 sub-tile early enough on the screen will give Professor Oak's message that it isn't the time to use the item. To apply this in battle it is possible via GameShark code 0150A0C3 or theoretically OAM DMA hijacking.