ItemDex/RB:154: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
>Sherkel
No edit summary
m (Add shared effect pointer)
Line 1: Line 1:
([[ItemDex|↑ Back to the ItemDex index]].)
([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
{{ItemInfoGenI
|1=#ァ pゥ #ゥ# WF # 't<br>[[File:RB item 9A inventory.png]]
|1=#ァ pゥ ##ゥ# WF # 't<br>[[File:RB item 9A inventory.png]]
|2=9A
|2=9A
|3=154
|3=154
|4=03:6476 (ROM 3)
|4=?
|5=Yes
|5=Yes
|6=Yes
|6=Undefined
|7=889493 (888#8#)
|7=889493
|8=444746
|8=444746
|9=$21,$e9,$ce,$af,$ea,$cb,$cf,$3e,$02,$ea,$7d,$d0,$cd,$96,$65,$cd,$d4,$3d,$cd,$be,$3d}}
|9=$21, $e9, $ce, $af, $ea, $cb, $cf, $3e, $02, $ea, $7d, $d0, $cd, $96, $65, $cd, $d4, $3d, $cd, $be}}


[[File:RBItem9A.png|link=]] (hex:9A) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]].
[[File:RBItem9A.png|link=]] (hex:9A) is a [[glitch item]] in {{RB}}. It is an [[unterminated name glitch item]].
Line 16: Line 16:


Using this glitch item both from outside of and within battle with a [[0x50 sub-tile]] early enough on the screen will give Professor Oak's message that it isn't the time to use the item. To apply this in battle it is possible via [[cheating device|GameShark]] code 0150A0C3 or theoretically [[OAM DMA hijacking]].
Using this glitch item both from outside of and within battle with a [[0x50 sub-tile]] early enough on the screen will give Professor Oak's message that it isn't the time to use the item. To apply this in battle it is possible via [[cheating device|GameShark]] code 0150A0C3 or theoretically [[OAM DMA hijacking]].

This glitch item shares its effect pointer with item $1A (MARSHBADGE).

{{clr}}
{{clr}}
[[Category:Glitch items]]
[[Category:Glitch items]]