ItemDex/RB:156: Difference between revisions
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([[ItemDex|↑ Back to the ItemDex index]].) |
([[ItemDex|↑ Back to the ItemDex index]].) |
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{{ItemInfoGenI |
{{ItemInfoGenI |
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|1= |
|1=ゥ# p#ゥ ##ゥL ぅH #4ゥ<br>[[File:RB item 9C inventory.png]] |
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|2=9C |
|2=9C |
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|3=156 |
|3=156 |
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|4=03:6476 (ROM 3) |
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|4=? |
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|5=Yes |
|5=Yes |
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|6= |
|6=Undefined |
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|7=958491 |
|7=958491 |
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|8=479245 |
|8=479245 |
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|9=$ea, $4b, $cf, $af, $21, $ea, $ce, $22, $22, $ea, $8b, $d0, $cd, $6f, $67, $cd, $dc, $3d, $fa, $ea}} |
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[[File:RBItem9C.png|link=]] (hex:9C) is a [[glitch item]] in {{RB}}. |
[[File:RBItem9C.png|link=]] (hex:9C) is a [[glitch item]] in {{RB}}. |
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If a [[0x50 sub-tile]] is early enough in the saved screen data, then this item will give Professor Oak's message that it isn't the time to use the item. This applies to both from outside and from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]].) |
If a [[0x50 sub-tile]] is early enough in the saved screen data, then this item will give Professor Oak's message that it isn't the time to use the item. This applies to both from outside and from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]].) |
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This glitch item shares its effect pointer with item $1C ([[ItemDex/RGBY:028|EARTHBADGE]]). |
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{{clr}} |
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Latest revision as of 13:15, 7 July 2023
(↑ Back to the ItemDex index.)
Name (transcribed): ゥ# p#ゥ ##ゥL ぅH #4ゥ Identifier (HEX): 9C Identifier (DEC): 156 Effect pointer: 03:6476 (ROM 3) Unterminated name glitch item?: Yes Tossable/Sellable?: Undefined Buy Price: 958491 Sell Price: 479245 Name bytes: $ea, $4b, $cf, $af, $21, $ea, $ce, $22, $22, $ea, $8b, $d0, $cd, $6f, $67, $cd, $dc, $3d, $fa, $ea
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(hex:9C) is a glitch item in Pokémon Red and Blue.
It is an unterminated name glitch item, hence provides the effects associated with those glitches and allows for glitches such as Yami Shop glitch and LOL glitch.
If a 0x50 sub-tile is early enough in the saved screen data, then this item will give Professor Oak's message that it isn't the time to use the item. This applies to both from outside and from within battle (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking.)
This glitch item shares its effect pointer with item $1C (EARTHBADGE).