ItemDex/RB:160: Difference between revisions

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([[ItemDex|↑ Back to the ItemDex index]].)
([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
{{ItemInfoGenI
|1=ェ#ゥァ # ##########<br>[[File:RB item A0 inventory.png]]
|1= I#ゥァ # ### ## #<br>[[File:RB item A0 inventory.png]]
|2=A0
|2=A0
|3=160
|3=160
|4=03:5a5b (ROM 3)
|4=?
|5=Yes
|5=Yes
|6=Yes
|6=Undefined
|7=949584 (948#84)
|7=949584
|8=474792}}
|8=474792
|9=$cd, $eb, $68, $79, $ea, $e9, $ce, $21, $d2, $c3, $01, $0a, $01, $cd, $c4, $18, $21, $d2, $c3, $11}}


[[File:RBItemA0.png|link=]] (hex:A0) is a [[glitch item]] in {{RB}}. It is both an [[unterminated name glitch item]] and a [[Rival's effect]] glitch item.
[[File:RBItemA0.png|link=]] (hex:A0) is a [[glitch item]] in {{RB}}. It is both an [[unterminated name glitch item]] and a [[Rival's effect]] glitch item.
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As it is an unterminated name glitch item, it provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].
As it is an unterminated name glitch item, it provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].


If a [[0x50 sub-tile]] is early enough in the saved screen data, then this item will open up the Pokémon menu and act as an evolutionary stone with unknown compatibility. If used from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), the player will get Professor Oak's message that it isn't the time to use the item instead.
If a [[0x50 sub-tile]] is early enough in the saved screen data, then this item will open up the Pokémon menu and act as an evolutionary stone with no known compatibility, although it could theoretically be used on [[Arbitrary learnset/evolution glitch Pokémon]]. If used from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), the player will get Professor Oak's message that it isn't the time to use the item instead.

This glitch item shares its effect pointer with item $20 (FIRE STONE).


{{clr}}
{{clr}}

Latest revision as of 13:43, 28 May 2023

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Name (transcribed): ェI#ゥァ # ### ## #

Identifier (HEX): A0
Identifier (DEC): 160
Effect pointer: 03:5a5b (ROM 3)
Unterminated name glitch item?: Yes
Tossable/Sellable?: Undefined
Buy Price: 949584
Sell Price: 474792
Name bytes: $cd, $eb, $68, $79, $ea, $e9, $ce, $21, $d2, $c3, $01, $0a, $01, $cd, $c4, $18, $21, $d2, $c3, $11

(hex:A0) is a glitch item in Pokémon Red and Blue. It is both an unterminated name glitch item and a Rival's effect glitch item.

As it is an unterminated name glitch item, it provides the effects associated with those glitches and allows for glitches such as Yami Shop glitch and LOL glitch.

If a 0x50 sub-tile is early enough in the saved screen data, then this item will open up the Pokémon menu and act as an evolutionary stone with no known compatibility, although it could theoretically be used on Arbitrary learnset/evolution glitch Pokémon. If used from within battle (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking), the player will get Professor Oak's message that it isn't the time to use the item instead.

This glitch item shares its effect pointer with item $20 (FIRE STONE).