ItemDex/RB:165: Difference between revisions

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{{ItemInfoGenI
{{ItemInfoGenI
|1=#S#iS MS4# h###.S<br>[[File:RB item A5 inventory.png]]
|1= #S#iS MS4# h###.S <br>[[File:RB item A5 inventory.png]]
|2=A5
|2=A5
|3=165
|3=165
|4=03:5ab4 (ROM 3)
|4=?
|5=Yes
|5=Yes
|6=Yes
|6=Undefined
|7=889493 (888#8#)
|7=889493
|8=444746
|8=444746
|9=$cd,$12,$6a,$11,$a8,$6a,$cd,$6c,$6a,$fa,$26,$cc,$a7,$28,$0e,$21,$f2,$6a,$cd,$d6,$6a}}
|9=$cd, $12, $6a, $11, $a8, $6a, $cd, $6c, $6a, $fa, $26, $cc, $a7, $28, $0e, $21, $f2, $6a, $cd, $d6}}


[[File:RBItemA5.png|link=]] (hex:A5) is a [[glitch item]] in {{RB}}. It is both an [[unterminated name glitch item]] and a [[Rival's effect]] glitch item.
[[File:RBItemA5.png|link=]] (hex:A5) is a [[glitch item]] in {{RB}}. It is both an [[unterminated name glitch item]] and a [[Rival's effect]] glitch item.


As it is an unterminated name glitch item, it provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].
As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle.

As a Rival's effect glitch item, this glitch item also provides the ability to clip through walls that are one tile thick, after closing the Pokémon menu with B.

If a [[0x50 sub-tile]] is early enough in the saved screen data, and this glitch item is used outside of battle then this item will act as a healing item that restores 80 HP to one of the user's Pokémon (which removes a copy of this glitch item from the item stack). If used in battle and the same conditions apply (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), then the game may bring up Professor Oak's message that it isn't the time to use the item.


When a [[0x50 sub-tile]] is in the saved screen copy, this glitch item will act as a Lemonade, restoring 80 HP or displaying a message that it won't have any effect if the target Pokémon's HP is full. This only applies outside of battle, and if used in battle and the same conditions apply (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking), then the game may bring up Professor Oak's message that it isn't the time to use the item.


This glitch item shares its effect pointer with item $25 (IRON).
{{clr}}
{{clr}}
[[Category:Glitch items]]
[[Category:Glitch items]]

Revision as of 14:59, 28 May 2023

(↑ Back to the ItemDex index.)

Name (transcribed): #S#iS MS4# h###.S

Identifier (HEX): A5
Identifier (DEC): 165
Effect pointer: 03:5ab4 (ROM 3)
Unterminated name glitch item?: Yes
Tossable/Sellable?: Undefined
Buy Price: 889493
Sell Price: 444746
Name bytes: $cd, $12, $6a, $11, $a8, $6a, $cd, $6c, $6a, $fa, $26, $cc, $a7, $28, $0e, $21, $f2, $6a, $cd, $d6

(hex:A5) is a glitch item in Pokémon Red and Blue. It is both an unterminated name glitch item and a Rival's effect glitch item.

As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.

When a 0x50 sub-tile is in the saved screen copy, this glitch item will act as a Lemonade, restoring 80 HP or displaying a message that it won't have any effect if the target Pokémon's HP is full. This only applies outside of battle, and if used in battle and the same conditions apply (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking), then the game may bring up Professor Oak's message that it isn't the time to use the item.

This glitch item shares its effect pointer with item $25 (IRON).