ItemDex/RB:168: Difference between revisions

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{{ItemInfoGenI
|1=#▼ ## ## A## eC#!V<br>[[File:RB item A8 inventory.png]]
|2=A8
|3=168
|4=?
|5=Yes
|6=Yes
|7=849181
|8=424590}}


[[File:RBItemA8.png|link=]] (hex:A8) is a [[glitch item]] in {{RB}}.
*down arrow*

*down arrow*
It is an [[unterminated name glitch item]], hence provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].
Dec: 168

Hex: A8
It is also a [[Rival's effect]] glitch item, hence gives the ability to clip through walls that are one tile thick when used in appropriate places with a [[0x50 sub-tile]] and after closing the Pokémon menu and B.
Price: 849181 (causes Strangemart)

Sell Price: Unsellable
If a 0x50 sub-tile is early enough in the saved screen data, then this item will restore up to 80 HP to a Pokémon if a Pokémon is chosen from the menu and it doesn't have full HP. This doesn't apply in battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]) as Professor Oak's message that it isn't the time to use the item would be brought up instead.
Effect Outside: See hex 75

Effect in Battle: Causes Super Glitch/TMTrainer Effect
{{clr}}
[[Category:Glitch items]]
[[Category:Pokémon Red and Blue glitch items]]
[[Category:ItemDex]]
[[Category:Unterminated name glitch items]]
[[Category:Screen data saving glitch items]]
[[Category:Rival's effect glitch items]]

Revision as of 20:21, 16 December 2017

(↑ Back to the ItemDex index.)

Name (transcribed): #▼ ## ## A## eC#!V

Identifier (HEX): A8
Identifier (DEC): 168
Effect pointer: ?
Unterminated name glitch item?: Yes
Tossable/Sellable?: Yes
Buy Price: 849181
Sell Price: 424590
Name bytes: {{{9}}}

(hex:A8) is a glitch item in Pokémon Red and Blue.

It is an unterminated name glitch item, hence provides the effects associated with those glitches and allows for glitches such as Yami Shop glitch and LOL glitch.

It is also a Rival's effect glitch item, hence gives the ability to clip through walls that are one tile thick when used in appropriate places with a 0x50 sub-tile and after closing the Pokémon menu and B.

If a 0x50 sub-tile is early enough in the saved screen data, then this item will restore up to 80 HP to a Pokémon if a Pokémon is chosen from the menu and it doesn't have full HP. This doesn't apply in battle (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking) as Professor Oak's message that it isn't the time to use the item would be brought up instead.