ItemDex/RB:171: Difference between revisions
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([[ItemDex|↑ Back to the ItemDex index]].) |
([[ItemDex|↑ Back to the ItemDex index]].) |
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{{ItemInfoGenI |
{{ItemInfoGenI |
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|1=<br>NEW NAME |
|1=<br>NEW NAME#BLUE#GARY#J ({{CRed|Red}})<br>NEW NAME#RED#ASH#JAC ({{CBlue|Blue}})<br>[[File:RB item AB inventory.png]] |
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|2=AB |
|2=AB |
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|3=171 |
|3=171 |
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|4=03:6476 (ROM 3) |
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|4=? |
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|5=Yes |
|5=Yes |
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|6= |
|6=Undefined |
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|7=809282 |
|7=809282 |
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|8=404641 |
|8=404641 |
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|9=$8d,$84,$96,$7f,$8d,$80,$8c,$84,$4e,$ |
|9=$8d, $84, $96, $7f, $8d, $80, $8c, $84, $4e, $81, $8b, $94, $84, $4e, $86, $80, $91, $98, $4e, $89}} |
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[[File:RBItemAB.png|link=]] (hex:AB) is a [[glitch item]] in {{RB}}. |
[[File:RBItemAB.png|link=]] (hex:AB) is a [[glitch item]] in {{RB}}. |
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In Red, its full name internally is "NEW NAME(0x4E)BLUE(0x4E)GARY(0x4E)J" and in Blue, its full name internally is "NEW NAME(0x4E)BLUE(0x4E)RED(0x4E)ASH(0x4E)JAC". |
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Stray characters may be printed on lines below the item name. This is due to the control character $4e in the name, which tells the text engine to go to a new line. |
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Characters from the strings followed by New Name may be printed after the glitch item's name, such as "UE" and "RY" in Red or "ASH" and "JAC" in Blue. |
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This glitch item shares its effect pointer with item $2B (SECRET KEY). |
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{{clr}} |
{{clr}} |
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[[Category:Glitch items]] |
[[Category:Glitch items]] |
Latest revision as of 15:27, 28 May 2023
(↑ Back to the ItemDex index.)
Name (transcribed): NEW NAME#BLUE#GARY#J (Red) NEW NAME#RED#ASH#JAC (Blue) Identifier (HEX): AB Identifier (DEC): 171 Effect pointer: 03:6476 (ROM 3) Unterminated name glitch item?: Yes Tossable/Sellable?: Undefined Buy Price: 809282 Sell Price: 404641 Name bytes: $8d, $84, $96, $7f, $8d, $80, $8c, $84, $4e, $81, $8b, $94, $84, $4e, $86, $80, $91, $98, $4e, $89
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(hex:AB) is a glitch item in Pokémon Red and Blue.
It is an unterminated name glitch item, hence provides the effects associated with those glitches and allows for glitches such as Yami Shop glitch and LOL glitch.
Stray characters may be printed on lines below the item name. This is due to the control character $4e in the name, which tells the text engine to go to a new line.
When a 0x50 sub-tile is in the saved screen copy, this glitch item brings up Professor Oak's message that it isn't the time to use the item.
This glitch item shares its effect pointer with item $2B (SECRET KEY).