ItemDex/RB:171: Difference between revisions

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{{ItemInfoGenI
{{ItemInfoGenI
|1=<br>NEW NAME UE RY ({{CRed|Red}}),<br>"NEW NAME ASH JAC" ({{CBlue|Blue}})<br>[[File:RB item AB inventory.png]]
|1=<br>NEW NAME#BLUE#GARY#J ({{CRed|Red}})<br>NEW NAME#RED#ASH#JAC ({{CBlue|Blue}})<br>[[File:RB item AB inventory.png]]
|2=AB
|2=AB
|3=171
|3=171
|4=03:6476 (ROM 3)
|4=?
|5=Yes
|5=Yes
|6=Yes
|6=Undefined
|7=809282
|7=809282
|8=404641
|8=404641
|9=$8d,$84,$96,$7f,$8d,$80,$8c,$84,$4e,$91,$84,$83,$4e,$80,$92,$87,$4e,$89,$80,$82,$8a}}
|9=$8d, $84, $96, $7f, $8d, $80, $8c, $84, $4e, $81, $8b, $94, $84, $4e, $86, $80, $91, $98, $4e, $89}}


[[File:RBItemAB.png|link=]] (hex:AB) is a [[glitch item]] in {{RB}}.
[[File:RBItemAB.png|link=]] (hex:AB) is a [[glitch item]] in {{RB}}.


It is an [[unterminated name glitch item]], hence provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].
In Red, its full name internally is "NEW NAME(0x4E)BLUE(0x4E)GARY(0x4E)J" and in Blue, its full name internally is "NEW NAME(0x4E)BLUE(0x4E)RED(0x4E)ASH(0x4E)JAC".


Stray characters may be printed on lines below the item name. This is due to the control character $4e in the name, which tells the text engine to go to a new line.
Characters from the strings followed by New Name may be printed after the glitch item's name, such as "UE" and "RY" in Red or "ASH" and "JAC" in Blue.


When a [[0x50 sub-tile]] is in the saved screen copy, this glitch item brings up Professor Oak's message that it isn't the time to use the item.
It is an [[unterminated name glitch item]], hence provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].


This glitch item shares its effect pointer with item $2B (SECRET KEY).
If a [[0x50 sub-tile]] is early enough in the saved screen data, then this item will give Professor Oak's message that it isn't the time to use the item. This applies to both from outside and from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]).
{{clr}}
{{clr}}
[[Category:Glitch items]]
[[Category:Glitch items]]

Latest revision as of 15:27, 28 May 2023

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Name (transcribed):
NEW NAME#BLUE#GARY#J (Red)
NEW NAME#RED#ASH#JAC (Blue)

Identifier (HEX): AB
Identifier (DEC): 171
Effect pointer: 03:6476 (ROM 3)
Unterminated name glitch item?: Yes
Tossable/Sellable?: Undefined
Buy Price: 809282
Sell Price: 404641
Name bytes: $8d, $84, $96, $7f, $8d, $80, $8c, $84, $4e, $81, $8b, $94, $84, $4e, $86, $80, $91, $98, $4e, $89

(hex:AB) is a glitch item in Pokémon Red and Blue.

It is an unterminated name glitch item, hence provides the effects associated with those glitches and allows for glitches such as Yami Shop glitch and LOL glitch.

Stray characters may be printed on lines below the item name. This is due to the control character $4e in the name, which tells the text engine to go to a new line.

When a 0x50 sub-tile is in the saved screen copy, this glitch item brings up Professor Oak's message that it isn't the time to use the item.

This glitch item shares its effect pointer with item $2B (SECRET KEY).