ItemDex/RB:171: Difference between revisions
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Fix item name
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([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
|1=<br>NEW NAME
|2=AB
|3=171
|4=03:6476 (ROM 3)
|5=Yes
|6=
|7=809282
|8=404641
|9=$8d, $84, $96, $7f, $8d, $80, $8c, $84, $4e, $81, $8b, $94, $84, $4e, $86, $80, $91, $98, $4e, $89}}
[[File:RBItemAB.png|link=]] (hex:AB) is a [[glitch item]] in {{RB}}.
It is an [[unterminated name glitch item]], hence provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].▼
Stray characters may be printed on lines below the item name. This is due to the control character $4e in the name, which tells the text engine to go to a new line.
▲It is an [[unterminated name glitch item]], hence provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].
This glitch item shares its effect pointer with item $2B (SECRET KEY).
▲If a [[0x50 sub-tile]] is early enough in the saved screen data, then this item will give Professor Oak's message that it isn't the time to use the item. This applies to both from outside and from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]).
{{clr}}
[[Category:Glitch items]]
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[[Category:ItemDex]]
[[Category:Unterminated name glitch items]]
[[Category:Screen data saving glitch items]]
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