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Fix item name
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{{ItemInfoGenI
|1=<br>NEW NAME UE RY#BLUE#GARY#J ({{CRed|Red}}),<br>"NEW NAME #RED#ASH #JAC" ({{CBlue|Blue}})<br>[[File:RB item AB inventory.png]]
|2=AB
|3=171
|4=03:6476 (ROM 3)
|4=?
|5=Yes
|6=YesUndefined
|7=809282
|8=404641}}
|9=$8d, $84, $96, $7f, $8d, $80, $8c, $84, $4e, $81, $8b, $94, $84, $4e, $86, $80, $91, $98, $4e, $89}}
 
[[File:RBItemAB.png|link=]] (hex:AB) is a [[glitch item]] in {{RB}}.
 
It is an [[unterminated name glitch item]], hence provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].
In Red, its full name internally is "NEW NAME(0x4E)BLUE(0x4E)GARY(0x4E)J" and in Blue, its full name internally is "NEW NAME(0x4E)BLUE(0x4E)RED(0x4E)ASH(0x4E)JAC".
 
Stray characters may be printed on lines below the item name. This is due to the control character $4e in the name, which tells the text engine to go to a new line.
Characters from the strings followed by New Name may be printed after the glitch item's name, such as "UE" and "RY" in Red or "ASH" and "JAC" in Blue.
 
IfWhen a [[0x50 sub-tile]] is early enough in the saved screen datacopy, then this glitch item willbrings giveup Professor Oak's message that it isn't the time to use the item. This applies to both from outside and from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]).
It is an [[unterminated name glitch item]], hence provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]].
 
This glitch item shares its effect pointer with item $2B (SECRET KEY).
If a [[0x50 sub-tile]] is early enough in the saved screen data, then this item will give Professor Oak's message that it isn't the time to use the item. This applies to both from outside and from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]).
{{clr}}
[[Category:Glitch items]]
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