ItemDex/Y:102: Difference between revisions
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>Torchickens (Created page with "(↑ Back to the ItemDex index.) {{ItemInfoGenI |1=#m#<br>File:Y item 66 inventory.png |2=66 |3=102 |4=AF64 |5=No |6=No |7=949193 (948#93) |8=N/A}} File:YIt...") |
>Torchickens No edit summary |
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([[ItemDex|↑ Back to the ItemDex index]].) |
([[ItemDex|↑ Back to the ItemDex index]].) |
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{{ItemInfoGenI |
{{ItemInfoGenI |
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|1=#m#<br>[[File:Y item 66 inventory.png]] |
|1=#####m#<br>[[File:Y item 66 inventory.png]] |
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|2=66 |
|2=66 |
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[[File:YItem66.png|link=]] (hex:66) is a [[glitch item]] in {{Yellow}} |
[[File:YItem66.png|link=]] (hex:66) is a [[glitch item]] in {{Yellow}}. |
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The name of this glitch item is taken from "ひんやりバッヂ" (CoolBadge); an unused Japanese string that was untranslated from {{RG}}, resulting in [[mojibake]]. ひんやりバッヂ is also the name of the hex:66 glitch item in Japanese versions. |
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Using this glitch item will execute AF64 in SRAM, which may return a FF (rst 38) bytes if SRAM is locked, causing the game to freeze. |
Using this glitch item will execute AF64 in SRAM, which may return a FF (rst 38) bytes if SRAM is locked, causing the game to freeze. |
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{{stub}} |
{{stub}} |
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[[Category:Glitch items]] |
[[Category:Glitch items]] |
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[[Category:Pokémon |
[[Category:Pokémon Yellow glitch items]] |
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[[Category:Arbitrary code execution glitch items]] |
[[Category:Arbitrary code execution glitch items]] |
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[[Category:ItemDex]] |
[[Category:ItemDex]] |
Latest revision as of 19:29, 14 November 2017
(↑ Back to the ItemDex index.)
Name (transcribed): #####m#![]() Identifier (HEX): 66 Identifier (DEC): 102 Effect pointer: AF64 Unterminated name glitch item?: No Tossable/Sellable?: No Buy Price: 949193 (948#93) Sell Price: N/A Name bytes: {{{9}}}
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(hex:66) is a glitch item in Pokémon Yellow.
The name of this glitch item is taken from "ひんやりバッヂ" (CoolBadge); an unused Japanese string that was untranslated from Pokémon Red and Green, resulting in mojibake. ひんやりバッヂ is also the name of the hex:66 glitch item in Japanese versions.
Using this glitch item will execute AF64 in SRAM, which may return a FF (rst 38) bytes if SRAM is locked, causing the game to freeze.
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