ItemDex/Y:124: Difference between revisions

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(Created page with "(↑ Back to the ItemDex index.) {{ItemInfoGenI |1=4# ぅ#▶ 't4#<br>File:Y item 7C inventory.png |2=7C |3=124 |4=554A |5=Yes |6=Yes |7=509594 (508#8#) |8=254...")
 
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Using this glitch item outside of battle with a [[0x50 sub-tile]] saved in the early screen data will result in the player throwing a Poké Ball with one of Professor Oak's 'good' Pokédex jingles. This Poké Ball rolls 256 times until a glitchy sprite appears, Hyper Beam's animation is played and another Poké Ball is thrown, however the game then freezes.
Using this glitch item outside of battle with a [[0x50 sub-tile]] saved in the early screen data will result in the player throwing a Poké Ball with one of Professor Oak's 'good' Pokédex jingles. This Poké Ball rolls 256 times until a glitchy sprite appears, Hyper Beam's animation is played and another Poké Ball is thrown, however the game then freezes.


If an early 0x50 sub-tile is forced on to the screen in battle (e.g. with [[arbitrary code execution]]) this glitch item will have the same effect but without the glitch sprite, otherwise will freeze the game due to being an unterminated name glitch item.
If an early 0x50 sub-tile is forced on to the screen in battle (e.g. with [[arbitrary code execution]]) this glitch item may have the same effect but without the glitch sprite, or if in battle allow the player to steal Pokémon (the same effect as [[ItemDexJP/Y:124 (v1.0)|♀へん ちぉダグのへた]]).

If the sub-tile is not on the screen, the game may freeze the game due to the item not being an unterminated name glitch item.


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Revision as of 20:15, 20 October 2020

(↑ Back to the ItemDex index.)

Name (transcribed): 4# ぅ#▶ 't4#

Identifier (HEX): 7C
Identifier (DEC): 124
Effect pointer: 554A
Unterminated name glitch item?: Yes
Tossable/Sellable?: Yes
Buy Price: 509594 (508#8#)
Sell Price: 254797
Name bytes: {{{9}}}

(hex:7C) is a glitch item in Pokémon Yellow. It is an unterminated name glitch item.

Using this glitch item outside of battle with a 0x50 sub-tile saved in the early screen data will result in the player throwing a Poké Ball with one of Professor Oak's 'good' Pokédex jingles. This Poké Ball rolls 256 times until a glitchy sprite appears, Hyper Beam's animation is played and another Poké Ball is thrown, however the game then freezes.

If an early 0x50 sub-tile is forced on to the screen in battle (e.g. with arbitrary code execution) this glitch item may have the same effect but without the glitch sprite, or if in battle allow the player to steal Pokémon (the same effect as ♀へん ちぉダグのへた).

If the sub-tile is not on the screen, the game may freeze the game due to the item not being an unterminated name glitch item.