ItemDexJP/B:000: Difference between revisions
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If this glitch item is used when a [[0x50 sub-tile]] is early enough on the screen (or theoretically if its name pointer is taken where 0x50 exists in the data), it will cause [[arbitrary code execution]] at memory address 0xC317. |
If this glitch item is used when a [[0x50 sub-tile]] is early enough on the screen (or theoretically if its name pointer is taken where 0x50 exists in the data), it will cause [[arbitrary code execution]] at memory address 0xC317. |
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The random name effect was documented on Glitch City Laboratories Forums by |
The random name effect was documented on Glitch City Laboratories Forums by Danny. |
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{{clr}} |
{{clr}} |
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[[Category:Glitch items]] |
[[Category:Glitch items]] |