ItemDexJP/B:000: Difference between revisions
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>Torchickens (Created page with "(↑ Back to the ItemDex index.) {{ItemInfoGenI |1=(Random name)<br>File:JB item 00 inventory.png |2=A9 |3=169 |4=C317 |5=(Varies) |6=Yes |7=999999 (##3#50) |8...") |
>Torchickens No edit summary |
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If this glitch item is used when a [[0x50 sub-tile]] is early enough on the screen (or theoretically if its name pointer is taken where 0x50 exists in the data), it will cause [[arbitrary code execution]] at memory address 0xC317. |
If this glitch item is used when a [[0x50 sub-tile]] is early enough on the screen (or theoretically if its name pointer is taken where 0x50 exists in the data), it will cause [[arbitrary code execution]] at memory address 0xC317. |
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[[Category:Glitch items]] |
[[Category:Glitch items]] |
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[[Category:Arbitrary code execution glitch items]] |
[[Category:Arbitrary code execution glitch items]] |
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[[Category:Unterminated name glitch items]] |
[[Category:Unterminated name glitch items]] |
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[[Category:Japanese Pokémon Blue glitch items]] |