ItemDexJP/B:000: Difference between revisions
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If this glitch item is used when a [[0x50 sub-tile]] is early enough on the screen (or theoretically if its name pointer is taken where 0x50 exists in the data), it will cause [[arbitrary code execution]] at memory address 0xC317. |
If this glitch item is used when a [[0x50 sub-tile]] is early enough on the screen (or theoretically if its name pointer is taken where 0x50 exists in the data), it will cause [[arbitrary code execution]] at memory address 0xC317. |
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The random name effect was documented on Glitch City Laboratories Forums by |
The random name effect was documented on Glitch City Laboratories Forums by Danny. |
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[[Category:Glitch items]] |
[[Category:Glitch items]] |
Latest revision as of 22:45, 18 December 2017
(↑ Back to the ItemDex index.)
Name (transcribed): (Random name) Identifier (HEX): 00 Identifier (DEC): 000 Effect pointer: C317 Unterminated name glitch item?: (Varies) Tossable/Sellable?: Yes Buy Price: 999999 (##3#50) Sell Price: 499999 Name bytes: {{{9}}}
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(Random name) is a glitch item in Pokémon Blue (Japanese) which has a randomly generated name (however there is a tendency for the game to repeat the randomly chosen name pointers). Using BGB's debugger, the name pointer can be tracked by setting a breakpoint to 0:3822 and reading either register pair "de" or "hl".
If this glitch item is used when a 0x50 sub-tile is early enough on the screen (or theoretically if its name pointer is taken where 0x50 exists in the data), it will cause arbitrary code execution at memory address 0xC317.
The random name effect was documented on Glitch City Laboratories Forums by Danny.