J. (0x00) inventory filling map script glitch: Difference between revisions

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The '''j. (0x00) inventory filling map script glitch''' is a sub-[[glitch]] of [[glitch meta-map script activation]] in {{RB}} which will add the [[glitch item]] [[ItemDex/RB:000|j. (0x00)]] into the inventory continuously until the inventory is full, but only for when the menu is closed.
The '''j. (0x00) inventory filling map script glitch''' is a sub-[[glitch]] of [[glitch meta-map script activation]] in {{RB}} which will add the [[glitch item]] [[ItemDex/RB:000|j. (0x00)]] into the inventory continuously until the inventory is full. It will only occur for when the menu is closed.


It can be activated by setting address [[MetascriptDex/RB:D62F (Pokémon Tower 6F)|D62F (Pokémon Tower 6F script)]] to 0x12.
It can be activated by setting address [[MetascriptDex/RB:D62F (Pokémon Tower 6F)|D62F (Pokémon Tower 6F script)]] to 0x12.

Revision as of 15:16, 26 September 2018

The j. (0x00) inventory filling map script glitch is a sub-glitch of glitch meta-map script activation in Pokémon Red and Blue which will add the glitch item j. (0x00) into the inventory continuously until the inventory is full. It will only occur for when the menu is closed.

It can be activated by setting address D62F (Pokémon Tower 6F script) to 0x12.

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