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Japanese font leftovers and related errors: Difference between revisions
Japanese font leftovers and related errors (view source)
Revision as of 17:54, 17 December 2019
, 4 years ago→Examples
>Torchickens (Created page with "{{Researchneeded|Currently incomplete. More technical information may be helpful.}}{{clr}} {{bulbapedia2|List of Japanese characters in the international Generation I and II g...") |
>Torchickens |
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==Examples==
*The international Generation I/II Pokémon games have leftover Japanese characters, which are usually scaled [[wikipedia:kana|kana]] only used as modifiers (of both the [[wikipedia:syllabry|syllabry]] [[wikipedia:hiragana|hiragana]] and [[wikipedia:katakana|katakana]]); as a type of [[wikipedia:Mora (linguistics)|mora]], although no [[wikipedia:
**Sounds: The characters include the scaled hiragana ぁ (a), ぃ (i), ぅ (u), ぇ (e), ぉ (o) and the scaled katakana equivalents of a; u; e (ァ, ゥ, ェ) with the same respective, phonetic sounds; The character ど also appears. It can be seen when attempting to view a corrupted party (see also [[expanded party]]) in Generation II.
**Markers:
*In
*Pokémon Diamond and Pearl have a leftover ("欠番") graphics tile, but this may be in no relation to the actual けつばん ([[MissingNo.]]), although probably in reference to a superstition, about unlucky numbers
:[[File:Ketsubantile.png]]
*[[Mojibake]] can occasionally be found in the games; also known as 'garbled text', as the game does not support the font and attempts to print the text, but uses the wrong encoding
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**The Generation II [[unused trade]]s data's nicknames/OTs is affected by this issue
*Forums user Blaziken257 noted somewhere about Japanese quotation marks (either the「」and/or 『』 pairs) being carried over to Generation II in-game
*According to the [[Coin Case glitch]] article, the glitch was because of an unchanged control character (0x57), which while functions correctly for the Japanese version, does not for English version
*The [[Legendary Beasts incomplete OT check]] occurs as the game only checks the first five characters of the player OT (as the Japanese version only expects up to five character long OTs, player OTs in other languages can have name strings longer than this)
==Attribution==
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