Juggler (used copy Generation I glitch Trainers): Difference between revisions

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>Jctitan48
(Just putting the base payout of this normal/glitch trainer, to fill in some missing information.)
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Jugglers can be fought with the Ditto glitch sub-glitch of the [[Trainer escape glitch]] with a Special stat of 221. The last Attack stage of the foe (starting at 07: neutral and can be reduced to 01 with an Attack lowering move, i.e. Growl used against foe or up to 13 with an Attack raising move, i.e. Swords Dance used by foe) will determine the roster.
Jugglers can be fought with the Ditto glitch sub-glitch of the [[Trainer escape glitch]] with a Special stat of 221. The last Attack stage of the foe (starting at 07: neutral and can be reduced to 01 with an Attack lowering move, i.e. Growl used against foe or up to 13 with an Attack raising move, i.e. Swords Dance used by foe) will determine the roster.


cc can also be fought in Red/Blue using the unavailable 0xDD character as the third, fifth or seventh [[old man trick]] name (possible in theory with [[Super Glitch (Generation I)|Super Glitch]], or possible with [[arbitrary code execution]]), but will use the rosters of [[TrainerDex/RB:000|(Random name) "Jacred" (00)]] instead if fought this way. The team used depends on the last value of the roster address D05D.
Jugglers can also be fought in Red/Blue using the unavailable 0xDD character as the third, fifth or seventh [[old man trick]] name (possible in theory with [[Super Glitch (Generation I)|Super Glitch]], or possible with [[arbitrary code execution]]), but will use the rosters of [[TrainerDex/RB:000|(Random name) "Jacred" (00)]] instead if fought this way. The team used depends on the last value of the roster address D05D.


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