Jump to content

K(ry's memory editor: Difference between revisions

no edit summary
>Torchickens
(Undo revision 30382 by Torchickens (talk))
>Torchickens
No edit summary
 
(One intermediate revision by the same user not shown)
Line 7:
Unlike later memory editors, including [[offgao's memory editor]] and [[TheZZAZZGlitch's memory editor]] (which use one large text box) the memory editor operates on two small text boxes. The first one (at the left side of the screen) is an adjustable memory address, while the second one (at the right side of the screen) is a typical quantity box. Setting a specific 'quantity' to the address will make the game attempt to write to the given address, which can be in RAM.
 
This memory editor allows for a basic 'in-built GameShark' effect in which the player can set any value to any memory address which they desire, although thein programorder requiresfor the player to set up this program, it requires them to write 227 bytes beginning from D9B3.
 
The memory editor has not yet been ported to versions of {{RBY}} outside of Japan, and it is unconfirmed whether it works in Japanese Blue and Pocket Monsters Pikachu.
 
==YouTube==
{{YouTube|lRNQrkFXA-0|K(ry (not originally on YouTube, mirrored by ChickasaurusGL)}}
 
==External links==
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.