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K(ry's memory editor: Difference between revisions
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Unlike later memory editors, including [[offgao's memory editor]] and [[TheZZAZZGlitch's memory editor]] (which use one large text box) the memory editor operates on two small text boxes. The first one (at the left side of the screen) is an adjustable memory address, while the second one (at the right side of the screen) is a typical quantity box. Setting a specific 'quantity' to the address will make the game attempt to write to the given address, which can be in RAM.
This memory editor allows for a basic 'in-built GameShark' effect in which the player can set any value to any memory address which they desire, although
The memory editor has not yet been ported to versions of {{RBY}} outside of Japan, and it is unconfirmed whether it works in Japanese Blue and Pocket Monsters Pikachu.
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