LGFly: Difference between revisions

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<!--Description taken from ChickasaurusGL's video with permission https://www.youtube.com/watch?v=dAmQgKaJaLA-->
<!--Description taken from ChickasaurusGL's video with permission https://www.youtube.com/watch?v=dAmQgKaJaLA-->
[[File:LGFly.gif|frame|right|One TM43 is tossed to obtain 254 TM43, the index number of {{gdex|RB:254|'M (FE)}} which is written as an "8" on the screen. Next screen data is saved with "[[ItemDex/RB:094|9F]]" and "[[ItemDex/RB:158|4 8 4 8]]" is used to write 254 (from the "8") to CFD8, the enemy Pokémon in battle, which becomes 'M (FE) and is captured.]]
[[File:LGFly.gif|frame|right|One TM43 is tossed to obtain 254 TM43, the index number of {{gdex|RB:254|'M (FE)}} which is written as an "8" on the screen. Next screen data is saved with "[[ItemDex/RB:094|9F]]" and "[[ItemDex/RB:158|4 8 4 8]]" is used to write 254 (from the "8") to CFD8, the enemy Pokémon in battle, which becomes 'M (FE) and is captured.]]
'''LGFly''' is a glitch technique in {{RB}} but not {{Y}} without [[arbitrary code execution]] due to the lack of an item functioning like [[ItemDex/RB:124|8 8]] (hex:7C) that was originally introduced for 151 catch 'em all speedruns.
'''LGFly''' is a glitch technique in {{RB}}. This glitch may not be possible in {{Y}} without [[arbitrary code execution]], due to the lack of an item functioning like [[ItemDex/RB:124|8 8]] (hex:7C).

LGFly was originally introduced as a technique for 151 catch 'em all speedruns.


It is a combination of [[instant encounter infinite chain glitch]], [[RAM LOL glitch]] and [[Rival LOL glitch]] and like Rival LOL glitch allows the player to obtain many glitch Pokémon except for those with IDs corresponding to control characters.
It is a combination of [[instant encounter infinite chain glitch]], [[RAM LOL glitch]] and [[Rival LOL glitch]] and like Rival LOL glitch allows the player to obtain many glitch Pokémon except for those with IDs corresponding to control characters.