LOL glitch: Difference between revisions

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'''LOL glitch''' is a glitch involving [[unterminated name glitch item]]s in {{RBY}}, where the player escapes from a battle, presses A on the glitch item and then throws a Poké Ball (preferably a Master Ball) to capture a different Pokémon with data depending on what was stored on the screen when the items pack was opened.
'''LOL glitch''' is a glitch involving [[unterminated name glitch item]]s in {{RBY}}, where the player escapes from a battle, presses A on the glitch item and then throws a Poké Ball (preferably a Master Ball) to capture a different Pokémon with data depending on what was stored on the screen when the items pack was opened.


It was found by Luckytyphlosion when he was experimenting with glitch items and was eventually succeeded by the more powerful [[Rival LOL glitch]].
It was found by luckytyphlosion when he was experimenting with glitch items and was eventually succeeded by the more powerful [[Rival LOL glitch]].


In Red/Blue there is no known way to get a Glitch City for the glitch Pokémon [[GlitchDex/RB:206|▼ W G d]] (hex:CE) or hex:A2 [[MissingNo.]], nor Omanyte, Dugtrio, Caterpie, Kingler, Haunter, Charmeleon or Oddish. To get them with LOL glitch Rival LOL glitch must be used instead.
In Red/Blue there is no known way to get a Glitch City for the glitch Pokémon [[GlitchDex/RB:206|▼ W G d]] (hex:CE) or hex:A2 [[MissingNo.]], nor Omanyte, Dugtrio, Caterpie, Kingler, Haunter, Charmeleon or Oddish. To get them with LOL glitch Rival LOL glitch must be used instead.
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3) Walk to a position where there is a [[0x50 sub-tile]] ''before'' x=08 y=0C. This is to avoid corruption of D057.
3) Walk to a position where there is a [[0x50 sub-tile]] ''before'' x=08 y=0C. This is to avoid corruption of D057.


Advanced: This tile can be 01 (making step 1 and 2 unnecessary) and a 50 tile can be anywhere on the screen after x=08 y=0C, but if you do that and x=0B y=0C is not 00, you'll get a forced item selection effect, so in that case put 9F at the top of the list before you use the ball to get out of the menu. Additionally, if you have your first 50 at X=01 Y=10 or later and X=01 Y=10 is a non 00 value, you'll make menus and text invisible.
Advanced: This tile can be 01 (making step 1 and 2 unnecessary) and a 0x50 sub-tile can be anywhere on the screen after x=08 y=0C, but if you do that and x=0B y=0C is not 00, you'll get a forced item selection effect, so in that case put 9F at the top of the list before you use the ball to get out of the menu. Additionally, if you have your first 50 at X=01 Y=10 or later and X=01 Y=10 is a non 00 value, you'll make menus and text invisible.


4) Press A on a Super Glitch item (but don't use it), such as [[ItemDex/RB:128|PC (hex:80)]] and then throw a ball to get your Pokémon!
4) Press A on a Super Glitch item (but don't use it), such as [[ItemDex/RB:128|PC (hex:80)]] and then throw a ball to get your Pokémon!
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2) Recommended: Put the graphics back to normal with 9F (hex:5E).
2) Recommended: Put the graphics back to normal with 9F (hex:5E).


3) Walk to a position where there is a 50 tile ''before'' x=08 y=0C. This is to avoid corruption of D057. Don't fly away, as flying away will reset D057 back to 00.
3) Walk to a position where there is a 0x50 sub-tile ''before'' x=08 y=0C. This is to avoid corruption of D057. Don't fly away, as flying away will reset D057 back to 00.


Advanced: This tile can be 01 (making step 1 and 2 unnecessary) and a 50 tile can be anywhere on the screen after x=08 y=0C, but if you do that and x=0B y=0C is not 00, you'll get a forced item selection effect, so in that case put 9F at the top of the list before you use the ball to get out of the menu. Additionally, if you have your first 50 at X=01 Y=10 or later and X=01 Y=10 is a non 00 value, you'll make menus and text invisible.
Advanced: This tile can be 01 (making step 1 and 2 unnecessary) and a 0x50 sub-tile can be anywhere on the screen after x=08 y=0C, but if you do that and x=0B y=0C is not 00, you'll get a forced item selection effect, so in that case put 9F at the top of the list before you use the ball to get out of the menu. Additionally, if you have your first 50 at X=01 Y=10 or later and X=01 Y=10 is a non 00 value, you'll make menus and text invisible.


4) Press A on a Super Glitch item (but don't use it), such as [[ItemDex/Y:146|2p (hex:92)]] and then throw a ball to get your Pokémon!
4) Press A on a Super Glitch item (but don't use it), such as [[ItemDex/Y:146|2p (hex:92)]] and then throw a ball to get your Pokémon!