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Life Orb glitch: Difference between revisions

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[[Image:lifeorbglitch.png|270px|thumb|right|In [[bp:Pokémon Battle Revolution|Pokémon Battle Revolution]], for certain moves such as [[bp:Heat Wave|Heat Wave]], if a Pokémon holding a [[bp:Life Orb|Life Orb]] uses the move with an amount of HP at least {{Explain|10%|Rounded down.}} lower than its maximum HP this Pokémon will faint first due to the Life Orb damage and the move's animation will initialize immediately afterwards. This makes it appear that the move is essentially 'coming out of nowhere'.]]
 
The '''Life Orb glitch''' is a phenomenumphenomenon only present in Pokémon Battle Revolution. If the user's Pokémon, or an opponent's Pokémon holding a {{Explain|Life Orb|Presuming that Embargo has not been used.}} uses a {{Explain|certain|Usually a (special) attack.}} attacking move such as [[bp:Heat Wave|Heat Wave]] or [[bp:Surf|Surf]] the Pokémon will faint from the Life Orb damage before using the move. Immediately after the Pokémon faints, the move is then performed which makes it appear as if no Pokémon had performed the move.
 
==Explanation==
 
For certain attacking moves the Life Orb recoil hits the Pokémon before the move is performed, whilst for every other attacking move the Life Orb recoil happens after the move is performed. The exact reasoning behind this is uncomfirmedunconfirmed although it could be suggested purely by speculation that certain moves such as [[bp:Overheat|Overheat]] would require the opponent to 'gather energy first' unlike mostly physical moves such as Close Combat which are performed 'immediately'.
 
The engine in Pokémon Battle Revolution ensures that a Pokémon will faint immediately after its hitpoints reaches zero and not necessarily at the end of the turn. This is required for moves such as [[bp:Spikes|Spikes]] which should faint a Pokémon as soon as it comes out of its Pokéball if it is on low hitpoints. In this case, the Pokémon has fainted but the turn still hasn't finished. Even though the Pokémon has fainted, nothing prevents the game from performing the next logical action by using the next move.
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