List of maps by index number (Generation I): Difference between revisions

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==Trivia==
==Trivia==
* There are various maps with Town Map data which are otherwise completely blank. These locations may have been formatted maps.
* There are various maps with indices in between valid maps with invalid data/typically freeze the game when entered. As supported by [https://tcrf.net/Development:Pok%C3%A9mon_Red_and_Blue/Unused_Maps source code leaks], these may have formally been deleted maps that were no longer left in the final games.
* Some sets of glitch maps are similar and can be regarded as part of a group:
* Invalid maps 237-244 if forced to load in Yellow load a glitch location (a 'cycling based glitch map') where the player character is forced to move across a white background with striped with blue bars. In other versions, these "maps" freeze the game.
** [[Glitch Rocket HQ maps (0xCC-0xCE) (Red/Blue)|Maps 204-206 (glitch "Rocket HQ" maps) in Red/Blue typically do not freeze and have their own typical appearance/shared effects]].
** [[Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow)|Maps 237-244 (glitch "Pokémon League" maps) in Yellow typically do not freeze and have their own typical appearance/shared effects]].


==References==
==References==